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WindowState

Struct WindowState 

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struct WindowState<B: Backend> {
    native: Rc<B::Window>,
    root: NodeId,
    viewport: Option<Size>,
    min_width: f32,
    scroll_bar_width: f32,
    needs_layout: bool,
}

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§native: Rc<B::Window>§root: NodeId§viewport: Option<Size>

None until the window is shown and reports its size.

§min_width: f32

The narrowest content width last given to the backend.

§scroll_bar_width: f32

The width the window’s scroll areas last left for their scroll bars.

§needs_layout: bool

Auto Trait Implementations§

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impl<B> !Send for WindowState<B>

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impl<B> !Sync for WindowState<B>

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impl<B> Freeze for WindowState<B>

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impl<B> RefUnwindSafe for WindowState<B>
where <B as Backend>::Window: RefUnwindSafe,

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impl<B> Unpin for WindowState<B>

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impl<B> UnsafeUnpin for WindowState<B>

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impl<B> UnwindSafe for WindowState<B>
where <B as Backend>::Window: RefUnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.