pub(super) struct MountedWindow<L: Logic> {
pub(super) window: WindowId,
pub(super) declared_size: Size,
pub(super) content: Node,
pub(super) children: Vec<Mounted<L>>,
}Fields§
§window: WindowId§declared_size: SizeThe size its template asked for, which a reload compares against.
content: Node§children: Vec<Mounted<L>>Auto Trait Implementations§
impl<L> !Send for MountedWindow<L>
impl<L> !Sync for MountedWindow<L>
impl<L> Freeze for MountedWindow<L>
impl<L> RefUnwindSafe for MountedWindow<L>where
<L as Logic>::Frame: RefUnwindSafe,
<L as Logic>::Region: RefUnwindSafe,
<L as Logic>::Value: RefUnwindSafe,
<L as Logic>::Action: RefUnwindSafe,
<L as Logic>::Binding: RefUnwindSafe,
impl<L> Unpin for MountedWindow<L>
impl<L> UnsafeUnpin for MountedWindow<L>
impl<L> UnwindSafe for MountedWindow<L>where
<L as Logic>::Frame: RefUnwindSafe,
<L as Logic>::Region: RefUnwindSafe,
<L as Logic>::Value: RefUnwindSafe,
<L as Logic>::Action: RefUnwindSafe,
<L as Logic>::Binding: RefUnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more